

Revit models can be brought into 3ds Max to be made visually stunning and then imported to the Stingray engine to be made fully interactive, allowing users to explore “what if” design changes in a compelling visual environment not unlike a first person walk-about in a physical building. This is because it allows designers, owners and stakeholders to access and visualize a building model in real-time to fully understand the scale, feel and experience of the building before construction starts.
#Autodesk game engine code used software#
The new Stingray engine also has profound implications on the building industry, as it creates connected workflows with Autodesk 3D animation software like 3ds Max, which already supports a BIM process. It’s not tied to a specific genre,” explained Johan Pilestedt, CEO, Arrowhead Game Studios. We can make an FPS or an RTS, or a top-down shooter, or a role-playing game, or whatever.

It really allows us to just make anything. “We never know what kind of games we’re going to create, and the engine is good for that. We’re excited to see how Autodesk will continue to evolve the engine,” shared Martin Wahlund, CEO of Fatshark. The engine has been a key success factor for us because we’re able to produce high quality games in a shortened timeframe. “Stingray’s data-driven architecture and flexibility have helped us build a broad portfolio of games, and quick iteration times for both code and content creators have boosted our productivity significantly. Since then, game developers around the world have signed up for Autodesk’s beta program, shipped games using this technology and provided the feedback including:
#Autodesk game engine code used windows#
Multiplatform Deployment and Testing: Quickly make and apply changes to gameplay and visuals across supported platforms: Apple iOS, Google Android, MicrosoftWindows 7 and Windows 8, Oculus Rift DevKit 2, Sony PlayStation 4 and Microsoft XboxOne.Īutodesk previewed Stingray at GDC 2015 earlier this year in San Francisco.C++ source code will also be available as an additional purchase upon request. Versatile Game Logic Creation: Stingray includes a wide range of development tools making game creation more accessible for game makers with varying levels of experience – including visual node-based-scripting and Lua scripting.Proven Creative Toolset: Stingray includes proven solutions like Beast, HumanIK, Navigation, Scaleform Studio (UI technology built on Scaleform), FBX, AudiokineticWwise and NVIDIA PhysX.Advanced Visuals and Rendering: Produce visually stunning games with a powerful rendering pipeline, physically-based shading, advanced particle effects, post processed visual effects, lightmap baking and a high-performance reflection system.Modern Data-Driven Architecture: A lightweight code base gives game developers the freedom to make significant changes to the engine and renderer without requiring source code access.Seamless Art-to-Engine Workflow: Import, create, iterate, test and review 3D assets and gameplay faster with a one-click workflow and live link between Stingray and Autodesk 3D animation software.“Stingray makes it easy and intuitive for artists with varying skill sets and programming expertise to create the next generation of 3D blockbuster games, entertainment and even architecture.”

Autodesk developed Stingray with these challenges in mind, and we’re excited to share its debut with the game developer community,” said Autodesk senior vice president, Media & Entertainment, Chris Bradshaw. “Between Augmented Reality, Virtual Reality and the proliferation of mobile platforms, the games industry is undergoing a major transition, which poses new complexities for both AAA and indie game developers. The engine supports a host of industry-standard game development workflows and includes powerful connectivity to Autodesk 3D animation software that simplifies game development across a wide range of platforms. Later this summer, Autodesk will also offer Autodesk Maya LT Desktop Subscription customers access to Autodesk Stingray as part of their subscription.īuilt on the powerful, data-driven architecture of the Bitsquid engine, which Autodesk acquired in 2014, Stingray is a comprehensive new platform for making 3D games. At the Game Developers Conference (GDC) Europe 2015, Autodesk (NASDAQ: ADSK) announced that its new Stingray game engine will be available to game developers worldwide beginning August 19, 2015.
